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Apple Still Life – 3D Scene Study

This scene was created during a course from CGBoost Academy with Zach Reinhardt, focused on practicing realistic modeling and lighting in Blender. While the course was taught using Blender for the entire process, I chose to do the UV mapping in Maya as I find it easier and more efficient there. All other aspects—modeling, lighting, and rendering—were done in Blender, and I used Substance Painter for texturing.

render

render

Lighting was done using a 3-point light

Lighting was done using a 3-point light

zoom-in

Wireframe of the scene

Wireframe of the scene

Texturing process in Substance Painter with PBR workflow

Texturing process in Substance Painter with PBR workflow

Texturing process in Substance Painter with PBR workflow

Texturing process in Substance Painter with PBR workflow

Lighting was done using a 3-point light

Custom shader for the burlap fabric using in Blender