This scene was created during a course from CGBoost Academy with Zach Reinhardt, focused on practicing realistic modeling and lighting in Blender. While the course was taught using Blender for the entire process, I chose to do the UV mapping in Maya as I find it easier and more efficient there. All other aspects—modeling, lighting, and rendering—were done in Blender, and I used Substance Painter for texturing.
zoom-in
Lighting was done using a 3-point light
Custom shader for the burlap fabric using in Blender